starsector diy planets. Otherwise, I recommend a terraforming mod (I use DIY Planets). starsector diy planets

 
Otherwise, I recommend a terraforming mod (I use DIY Planets)starsector diy planets json" file located in "

95. 2. v1. Go dark when you approach. 1a-RC3) and I can't find the proper game version to download. the DiY Planets mod is the one that gives you the ability to make a planet. Allows you to easy hit one button to grab any loot instead of cntrl-clicking it all. NOT fully explored yet. But a planet does not need to have the habitable tag to be good. With this mods you dont have to find a perfect planet, instead you can create one. 5b Fighter Expansion Rebalanced 1. Also my planet keeps floating into a nearby asteroid belt lmao. 1. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. It's because you're passing in the wrong planet type ID. aaronrizz • 4 mo. 7. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. json file. 1b. Diy planets. Check your modlist, or alternatively what version of the game are you running? This is as of 0. Played through all the way to the end of that storyline and for a whole cycle after the end. 0 coins. 2D RPG/Trade/Fleet Combat Game. Plurpo • 1 yr. 50K subscribers in the starsector community. 1. It also includes endgame methods for transforming asteroid fields into planets and gas. . The author says the terraforming function in TASC should be turning off if also want to use DIY planet. ago. Lucifron is printing me money (though, that is partially terraforming related via DIY Planets) and with the combination of special structures, arty station, star fortress, heavy defenses and a permanent defense task force in orbit plus a planetary shield, the defense value is currently sitting about about 76,000 give or take a few thousand points. DIY Planets v-1. Genesis Planetary Accretion Device, it's a ship and part of DIY planets mod. That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. 95a as well as a fresh one that was just created in 0. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. If you're smart, make a backup of this folder before editing. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time. 306. 2 The ability to add organic matter to planets - for example, drag organic asteroids. If that doesn't work, type in "help" or "help conditions". Go to starsector r/starsector. Which can be good based on other random modifiers it is given. 5b fighter exanpansion 1. NullPointerException. Does it clash with Boggled's terraforming mod? 2. As other commenter pointed this out, there's a mod for that. 1st round of terraforming transformed the planet into a terran world and the planet gained farmland. Improved Rotary weapons makes a few weapons look better. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. Reply Blacksilver1919. I suggest looking around on the Mod Index for mods:. Adds new star textures, more than 30 new planet types, and almost as many backgrounds, significantly increasing the variety of systems you will explore Also includes a handful of rare planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. 42 Nexerelin 0. Unless you got terraforming mods, you're best bet is to place it on a No Atomsphere planet, in system. Ruins can be explored for additional ressources/weapons/ship blueprints and more. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. under602known. Ismara looking beautiful. You should also use "hazard pay" on your mining planet to make it grow. To such a degree that I personally would take a "average" stats planet of 125% Haz over a 175% "wow!" stats planet, personally. 0. Industrial Evolution adds new structures and industries and new events when salvaging and surveying planets. 39 votes, 22 comments. Larger colony size means more mining production. Editing the save file directly is highly discouraged. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. 2D RPG/Trade/Fleet Combat Game. A. ago. Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. bkp files. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. That might have changed though since I last played, Going off of Memory here. You can find piles of 20k ore sometimes. I would also recommend DIY planets, grand colonies, illustrated entities. ago. e. : high flux, low hull, engines disabled etc. • 7 yr. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos made in duo with my friends from Sunday as soon as they uploaded, big thanks to Shashin Studio, his setup match the UAF tri-colored hue. I try to keep new factions out of my game and only add ships. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. 5. You have enough money to get started. Last edited: Jun 23, 2022. Question regarding Jump point stability [Galatia Academy spoilers] « on: March 29, 2021, 06:34:58 AM ». And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. This mod significantly expands the variety of systems and planets you'll encounter while exploring. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. You can't lower upkeep nearly as easily. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. That sounds like a hella good idea for a mod. 1a to the current vesion (0. . Penelope Star has been my home system for three playthroughs in a row. It is intended to make otherwise marginal colony sites. Then position them on all the different industries. Industrial Evolution : MORE BUILDINGS! Grand Sector : MORE PLANETS! Combat Analytics and detailed combat results : MORE INFO! SpeedUP : MORE SPEED! (this is one I find is a particularly indispensable mod as it lets you speed up time in the middle of combat which makes chasing down the last dregs of. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. 95a]…. 96a] Experimental Hull Modifications by lyravega. Diy planets: increases colony customisation and planet customisation . "DIY planets" mod has tereforming options to remove or add atmosphere even on gas giants (it takes a lot of time and need special modded items to work). So in order to get a lot of the terraforming buildings made I need a "terraforming core" I've gone far to the north west for scouting and come back dry. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. Tip*: go to a bar when you get two beta cores from one of the above repetitive quest. There even is a way to build an entirely new planet in a system but I have yet to try it. Terraforming and Station Construction is the mod you’re looking for. 0 coins. captains and officers), and 3,020 names for stellar objects (i. 2. The Unofficial Community Discord - the most active Starsector community. Although Station Construction is more simple and faster. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. 64 droneslib 1. Survey everything. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Premium. 3Through the art of heavy modding for a size 7 colony supported by commerce and a supercomputer in another colony I've managed to clear the big 1 million/month mark. 1. It used to be called Starfarer. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. 95. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. Chicken's Tech Shop adds a character named Chicken to the game. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. e. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. CombatMain - java. Planet B doesn't produce food as it doesn't have farmlands. Derkadur97 • Welcome to DOOM Incorporated • 2 yr. Pick a commission with the faction that lays claim on those planets. " Art by @DinoBoiRex1. But then a bunch of parasitic spores invaded the bodies of my people and told them to shut up and obey me. Players who don’t like the new 0. Join. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. * terraforming and station construction/DIY planets: good if you hate invading your neighbors to get arable land, bad if you like balance. Some work needed with the neck protection. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanetsLastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. The only thing Starsector would benefit from releasing on steam would be even bigger modsOr allow you to be victorious if you ally everyone, if you want to "win" the game. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization. Allows a planet to have a normal day/night cycle. 9. 51K subscribers in the starsector community. There are no libraries or dependencies for this mod, but if the mod version and Starsector version are not compatible that could cause a crash on startup. « Last Edit: March 30, 2021, 06:05:22 AM by Kentington » Logged My mods: DIY Planets: Terraforming and More Capture Officers and Crew Beyond The Sector. Mainly new it. Almost every industry has an dedicated item, everything has alpha core, 2 coronal hypershunts in 10 lightyear radiusAnimals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music. ago. 95a] DIY Planets - Terraforming and more! Can confirm that's the issue. I would replace TASC with DIY planets, or both but go into the config and disable terraforming for TASC. 95a and 0. Industrial Evolution, and DIY planets could be up your alley Varyas Ship pack, big beans ship pack both add cool new ships that many mods. 0. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. Colonies were added in version 0. Advertisement Coins. Those are some of my must haves along with Nexerelin. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. 0. 9a. Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. " and "Teraforming and more" so it is probably a compatibility issue. Install the AIs. This mod significantly expands the variety of systems and planets you'll encounter while exploring. Re: [0. ). The planets need terraforming to "perfect" them, but otherwise have the best resources you can get. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. Hiver Swarm - Late game enemy boss faction mod. 3 (now editable+no pollution) [Starsector Mods][0. v1. Hello, so I have the Community Edition of DIY Planets installed, but the bar mission to get the Genesis is not appearing. Re: [0. Any help would be awesome! Thanks!~. Look for these and almost 100% of the time the planet they are on will be a good candidate for a colony. File size. Cryovolcanic worlds can go as low as 125% hazard rating if you have an orbital lamp, and they can have plentiful volatiles + abundant ore + abundant rare ore. In vanilla it's impossible to have no atmosphere gas giants. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. I have a Stellar Reflector core. 33. haven't heard of any major bugs with these, but do keep a backup of your save just in case something goes awry. TIL Place on Earth furthest from land is Point Nemo or Pole of inaccessibility. 30 votes, 36 comments. It used to be called Starfarer. For anyone having trouble finding Items or Scarred spacer. With this mod, any Gate can provide endless exploration. And one faction that can [REDACTED]. 14, for Starsector 0. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. It also includes endgame methods for. ). Some gas giants have atomsphere and doesn't list it on the top right. With DIY planet mod that allows removing pollution, I found that once removed it will not be added, so long as you don’t remove and add the forges again. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. If a ship hits the debris, it turns into an asteroid. 3 fuel siphoning 1. The problem with DIY planet's hypershunt construction. After awhile, like a month or 2, there'll be an asteroid near by. I currently have. Planet C produces volatiles, but needs drugs for the mining industry. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. 1. java". It really was. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. Colonies were added in version 0. Terran = “new terra” desert = new Sahara/new Arizona. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. 41 Unofficial New Game Plus 1. Using "DIY planets. But that's just the nature of running a heavily modded starsector lol just be. 1. İn vanilla you cant terraform those planets, if not optimized your choice of colony selection narrowed. I think that with industrial evolution, you can eventually build a senate which can remove decivilized subpopulation from a planet as well as other stuff. /data/scripts/world/". It was then at commented and. Premium Powerups . This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. zip file from the link above, unzip it. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. Premium Powerups. It used to be called Starfarer. I run TASC cause it adds stuff like a astropoli and siphon stations you can build22. Fuel Production. Otherwise, I recommend a terraforming mod (I use DIY Planets). Gul_Akaron • Benevolent Overlord • 2 yr. Get some request fleets to come in system, then invade as they arrive. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Good resourced planets are good for start and can use it as a free garage and depot for all your junk, when you become the warlord and have credits you can expand aggressively with multiple terran-esq worlds but don’t let your first colony get too big or you’re gonna deal with the path. json or scripted map generation. 1a RC3. However, they were also buffed in that you don't actually have to colonize planets in the same system to benefit from them. The second war was a mostly conventional conflict fought without major use of AI weapons systems between TT and Hege. 1. 91 update. Re: [0. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. 50K subscribers in the starsector community. At the cost of 5,000 fuel, you can create a round-trip connection to a random Gate anywhere in the galaxy. Hexagonal Shieldidgeridoos: a graphical mod only. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. Lightshow makes all beams look different depending on damage type which makes it easier to identify things as well as allows you to make a disco paragon. DIY Planets - Community Edition by Kentington & FluffyRabbit [0. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I. 1 extratential lanestate 0. Worlds of interest: HEGEMONY SPACE - NARAKA SYSTEM (rightmost core worlds) Has a hazard 75 Terran world! Turns out the Core Worlds do have some randomized spawns. Now, Ismara is launching water to Ithaca, so it can become a Terran world :>. One of the bigger tasks for this release cycle has been adding new content into the game. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. It's time for more Starsector, this time in the most difficult run I've done so far. It's from DIY planets, look at the forum page to see what items from it do and how they are used. Thanks in advance. Just realized the extremely hot barren world is great for a military base, with a. Premium Explore Gaming. He can be met once the Player is Level 5. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. ago. r/starsector. 95a] Beyond The Sector - Endless Randomized Systems. Re: [0. - More Dialogue Options for Fleet Encounters. 0. Terraforming and Staion Consteuction is the better terraforming mod between it and DIY Planets, A New Level really helps the endgame along, Flux Reticle and Leading Pip should be vanilla with how good they are, WhichMod really. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. They did use a couple planet killers though! 64. Nex turn Starsector into an actual 4x game and most faction mods need it to work. would always like to have someone above them and are not against anyone dominating them. 95a] DIY Planets - Terraforming and more! « Reply #366 on: June 03, 2023, 07:42:25 PM ». Safe operation requires prodigious quantities of volatiles. Version. You can drop 3 stations on a major planet. It also includes endgame methods for. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. let's just say there was a controversy of the modder installing an iplogger in the mod, and i refuse to touch his mods ever since. You can't totally control it, but you can choose a general direction it should aim. Participants control telescopes in the CfA’s MicroObservatory Robotic Telescope Network through their web browsers, using them to locate potential exoplanets without having. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. make it habitable, add water so it becomes fertile. 9. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. 0. This is a work in progress, so if you are a competent modder please consider adding to this. I had accepted the quest once before, but failed as the defender was too strong for me. Need help understanding the colony economy system. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. First of all, HOLY MOLY BATMAN, this mod alone fill me with so much happiness because two factors. TaSC terraforming is just clicking buttons and hoping you have the right requirements. Scientists have engineered E. Plenty of planets, class IVs and maybe even Vs, and inside the core world area. 13. Increases the number of industries that can be installed on the planet by 1. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). . Captives are treated as cargo until they are either ransomed, broken, or butchered. Which can be good based on other random modifiers it is given. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). 48K subscribers in the starsector community. I was under the impression that colony production and consumption is summed up across all planets (like most games). 7. And don't forget to buy the game if you haven't already!Try to reinstall the base game (moving your mods and save folders to somewhere else). But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. Mod_Info. 1 forge production 1. captains and officers), and 3,020 names for stellar objects (i. 10 votes, 19 comments. Yeah, I haven't activate DIY planet. DIY Planets 1. Life bearing worlds with a class of 4 or 5 are also much more common than vanilla. Sure if the two terran worlds are good (or you already colonized them), go for it. Ismara sling is. ago. I think most have already been mentioned here, just want to add two other mods: 1. 185467 [Thread-3] ERROR com. You can basically do the same with DIY planets but it’s not the same. Don't think you can change tundra to frozen even in DIY planets. You can open it with any text editor and. 95a] Planetary Shield: Access. I was gonna try and use a mod or two but they're both for version 0. ago. This means you can have every resource type in Penelope's Star. 3. Look up the starsector mod index for a list of quality mods. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Yes this one. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. Elevate your Starsector gameplay with the [0. 0 FuzzryPack 1. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. So it has always been, so it shall be so long as humans are human. Secrets of the Frontier adds one modded ship, but you don't pilot it yourself and it's not an OP capital ship, so it's balanced. [0. I had an issue where the game would progressively have memory leaks and start lagging/stuttering, been running. It shouldn't crash, but to remove menu entry from planetary management screen you can change settings of TASC to disable it's terraforming features in favour of DIYP. 9a. New planet types work very well with Boggled’s Terraforming and Station Construction but idk if it works well with DIY planets. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. You can slap all kinds of buffs to make things produce better. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. For example: blackrock, dme, iron shell, imperium, swp, nexerelin, tahlan mods, tartiflette's mods last three are the best imo. Turning a planet to arid or jungle with TASC does a volatiles purge. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. Seeker - Unidentified Contact: closest I've found to starsector alien ships. ago. The world type for frozen planets is "frozen", not "ice". v1. I got into Starsector a few weeks ago and played 20+ hour already. Re: [0. d Industrial Evolution v-3. If you want to make a small colony that is profitable, but mostly serves as a storage facility/refueling depot, then I would recommend looking for a cheap world with 150% hazard or less. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. If you have a gas giant with some orbiting planets, it's a great place to build several waystations so you can stock up on fuck-tons of supplies & fuel to keep a larger fleet in action with a few quick stops. 9. This tutorial explains the very basics of adding and modifying planets in Starsector. Doing a commissioned Iron Shell run. The mod allows you to take on an AI fleet guarding a terra forming nexus that allows you to build a very expensive ship that can be used to create planets from asteroid fields, often very high quality planets, combined with the terra forming mods you could theoretically make a empty star system full of terran class planets but it'd take forever obviously. 2D RPG/Trade/Fleet Combat Game. Go to the local bar at each planet, and talk to the "scarred spacer". Candelestine • If you've got console commands, you can use them to create and customize your own planets. e. A good planet can be making 130-300k depending on the population. captains and officers), and 3,020 names for stellar objects (i. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. With our comprehensive installation and usage guide, you’ll be. Evo mod, since I don't have DIYPlanets installed (anymore)? You can use the command console mod to modify a planet to have those specific conditions. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. and then make the stellar mirrors orbiting your planet like eventide did. Human beings can survive unprotected exposure to the surface conditions of (market). After that, select the industry you want to build. 95. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. - Extras: - cryosleeper, coronal hypershunt, two. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink.